How? Did Ryujinx cross any lines? I thought emulators were OK given they didn't include verbatim binary payloads and the like. What's Nintendo's leverage here?
Also, for that matter, the last I heard was that the Yuzu steam release was killed, but it seems to have been killed beyond that?
This has never been tested in court - the bleem case was before DMCA. Nintendo is always playing the copyright and security circumvention card and no one wants to fight it (understandably). Details of the Ryujinx case are not public but I guess they used the Yuzu case as a threat.
Yuzu was killed because Nintendo sued Tropic Haze LLC (the company behind Yuzu) and issued a permanent injunction.
I can see that killing development by Tropic Haze, but the repositories are gone and not just stopped/locked/archived, and all forks seem to be eliminated too. I didn't think it was possible to that thoroughly kill an open source project, but nintendo apparently managed somehow.
It's only going to get harder (for Nintendo) as the Switch 2 will be their second generation console based on tweaked commodity hardware. When you're close enough to hardware people already own that the amount of true emulation needed is minimal
making it easier than past consoles to have performant emulation.
How? Did Ryujinx cross any lines? I thought emulators were OK given they didn't include verbatim binary payloads and the like. What's Nintendo's leverage here?
Also, for that matter, the last I heard was that the Yuzu steam release was killed, but it seems to have been killed beyond that?
>emulators were OK
This has never been tested in court - the bleem case was before DMCA. Nintendo is always playing the copyright and security circumvention card and no one wants to fight it (understandably). Details of the Ryujinx case are not public but I guess they used the Yuzu case as a threat.
Yuzu was killed because Nintendo sued Tropic Haze LLC (the company behind Yuzu) and issued a permanent injunction.
I can see that killing development by Tropic Haze, but the repositories are gone and not just stopped/locked/archived, and all forks seem to be eliminated too. I didn't think it was possible to that thoroughly kill an open source project, but nintendo apparently managed somehow.
FWIW, the emulator and source are all still circulating in less prominent places. It'll be back at some point.
It's only going to get harder (for Nintendo) as the Switch 2 will be their second generation console based on tweaked commodity hardware. When you're close enough to hardware people already own that the amount of true emulation needed is minimal making it easier than past consoles to have performant emulation.
The switch uses an ARM processor I imagine? Not something custom? What chips do they have that are bespoke and have to be fully emulated?